﻿// <copyright file="ActionType.cs" company="TenneySoftware">
// Copyright (c) 2009 All Right Reserved
// </copyright>
// <author>Robert Tenney</author>
// <email>rob10e@yahoo.com</email>
// <date>April 2009</date>
// <summary>Actions that characters can perform.</summary>

// License:

// Product: RPGRoguelikeEngine .Net
// Author: Robert N. Tenney
// Copyright: April 2009

// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation version 2
// of the License.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

// This license covers all source code, binaries, and other materials related to this project
// unless specifically stated otherwise.

using System;

namespace TenneySoftware.Engine.Characters {
    /// <summary>
    /// Actions that characters can perform.
    /// </summary>
    public enum ActionType {
        /// <summary>
        /// Ability to move normally.
        /// </summary>
        Walk,

        /// <summary>
        /// Ability to communicate verbally.
        /// </summary>
        Speak,

        /// <summary>
        /// Ability to cast magical spells.
        /// </summary>
        CastSpell,

        /// <summary>
        /// Ability for close combat.
        /// </summary>
        MeleeCombat,

        /// <summary>
        /// Ability for ranged combat.
        /// </summary>
        RangedCombat,

        /// <summary>
        /// Ability to move quietly.
        /// </summary>
        Sneak,

        /// <summary>
        /// Ability to perceive the surroundings visually.
        /// </summary>
        See,

        /// <summary>
        /// Ability to perceive the surroundings by smell.
        /// </summary>
        Smell,

        /// <summary>
        /// Ability to perceive the surroundings by sound.
        /// </summary>
        Hear,

        /// <summary>
        /// Ability to discern the purpose and / or capabilities of items / characters.
        /// </summary>
        Identify
    }
}
